what ya'lls strategy for taking the corners in Racing Game?
READY! SET! OUT OF TIME
I remember what my mentor always used to tell me " you got 4 turns left to go kiddo, one at a time, drive it in deep and hope it sticks."
I will try and share my knowledge of racing games to contribute to the collective knowledge for the enigma that is Racing Game. (with cool visuals)
PART 1: IF YOU KNOW THE ENEMY AND KNOW YOURSELF, YOU NEED NOT FEAR THE RESULT OF A HUNDRED BATTLES.
So in Racing Game there are 3 maps.
Egg: for the plebs and beginner alike good for learning mechanics of game and getting used to the system.
Kinda Wiggly: For the seasoned racers who might know their way around 4 wheels, 4 Gears, 2 pedals and want more to eat.
More Wiggly: To be honest i only played Racing Game one time and I accidentally skipped over the saving portion on top of that so yeah. i don't remember what the third map looked like but i can assure you this map should not be taken lightly even the most experienced of the race, race they not do experience. BEWARE. The modes what do they mean.
You have 2 modes of operation for your car Automatic, and Manual. The biggest decision a Daytona USA GTX 2004 Upgrade kit racer can make.
AUTOMATIC: Your acceleration is constant changed only by the variable of objects in front of you, the terrain underneath you and how much pedal to the metal you're doin.
Pros: -Game gives helping hand by changing the gears for you. ty racing game. -Less stress of multi tasking! Your eyes can spend more time on the road or mini map which gives more time for you to deduce the best course of action. -Increased mobility in game, and out of game. For the taller glasses of water who might find them selves behind the wheel. -Easier for inexperienced racers in the beginning. Cons: -You don't use all mechanics Racing Game has to offer. -Certain skills that will be able to be learned by using manual will have no power here. -Acceleration is constant by whats coded in game remember that.
MANUAL: Your acceleration is now dependent on your skill with the clutch shifter. Plus the latter of variables.
Pros: -Once learned you can use the ability of shifting gears to your advantage by decreasing or increasing your speed more efficiently. -You transcend all space and time and become one with Racing Game. -Turns become easier by engine braking instead of trying to tap the brake a bunch.maybe Cons: -Difficulty level is increased 2x's. -The skill curve is sharpened with added variables. -Just inverse the pro/cons of automatic cause its 3:02am and i gotta move on.
snack brake....... PART 2: TOPOGRAPHY CLASS AND OTHER RELATED STUFF
Now we are going to brake down each map and some vocab to really get into the bread and butter of the strategy of turns.
Racing Line- Line that will concert what route you should drive. Its important to understand your own racing line once you start getting behind the wheel for maximum efficiency.
Green Line- This is the route you can pedal to the metal. You should be punching out of turns on this map. You want to be able to punch out and stick to the outside of the lane on the straight away.
Yellow ///- This is the area i will call the "Engagement Zone" it is important that when you come up to a turn that you should be in the best possible position for whats to come. You should be ready to slow down or getting into position to take the turn.
Turn Factor- This is the start of the turn process, you should be slowed to the appropriate speed on the outside and then on through the turn passing what i call the "Bob Dylan" zone. Then punching out of the turn onto the next straight away.
Bob Dylan Zone- This could be called many things but is essentially the crest of the turn. You want to be able to pass inches away from the crest in order to be able to punch out of the turn and on the straight away in the fastest way possible. That's why its important to stay on the outside lane in the straight away.
EGG is pretty simple in my opinion nothing much to add.
something i have noticed while making this diagram is that Kinda Wiggly requires a lot of lane crossing to be in the right position to take the turns. An increase in engagement zones appear.
So More Wiggly is a pretty fun looking map you start on the Straight away which is a bridge. This goes into the first 2 new changes that i decided to add to help break down this map even more.
Claustrophobic Lane Operating Section Enclosed or C.L.O.S.E. This is a very tight space expect maximum bump-age and all around chaos with your fellow A.I Racers.
Caution Line- This is the path where i couldn't justify fast enough for Green or slow enough for Red. This is just a section to expect the unexpected take your time and go with the flow.
You have Engagement Zones and Bob Dylans up the Wahzoo a racer will truly be tested on this course.
This is all in theory. Hope it helps and gl out there racers! its 6:55am it was all worth it.