Post by brain galacki on Nov 29, 2022 9:20:34 GMT -6
It is probably finally time to make a thread for GUN BLADE (1995), our new TWO-PLAYER SHOOTING GAME
Disclaimer: This game has only worked for like 3 weeks in the arcade. It was a big hit, everyone loved it, probably the most popular game we have ever had at shows and in general, then something on it broke and Jeff says he can't fix it ever and he's going to get rid of it now.
This game was ahead of it's time because the guns all shake when you use them. You also never run out of ammo, so you can really just hold down the trigger and play with one hand and not worry about anything at all. Oh, and you can die and keep pressing the button to jump back in as if you are putting more quarters into the machine when you are really not.
Disclaimer: This game has only worked for like 3 weeks in the arcade. It was a big hit, everyone loved it, probably the most popular game we have ever had at shows and in general, then something on it broke and Jeff says he can't fix it ever and he's going to get rid of it now.
This game was ahead of it's time because the guns all shake when you use them. You also never run out of ammo, so you can really just hold down the trigger and play with one hand and not worry about anything at all. Oh, and you can die and keep pressing the button to jump back in as if you are putting more quarters into the machine when you are really not.
On the morning of July 12, 2005, a robotic terrorist organization known as Bear EX stages an assault in the midst of Times Square. Local police forces outgunned by the terrorists request backup from the Special Air Assault Force, which has a carrier standing by in the lower bay of New York City that responds by dispatching a single attack helicopter with twin gun turrets to battle Bear EX throughout the streets of New York City, which has been evacuated to minimize civilian casualties. The SAAF agents aboard the helicopter begin their mission by clearing Times Square of the first wave of terrorists, then proceed to Midtown Manhattan to destroy an anti-aircraft gun that they built. As the terrorists have also laid siege to the UN headquarters, the SAAF agents head there to free it from their control. Shortly after the headquarters are freed, however, the terrorist commander spearheading the siege escapes to the East River and the agents pursue it to a fleeing freighter, defeating its allies along the way before battling it as a giant mecha.
Following the successful effort to free the UN headquarters, the SAAF resolves to clear out terrorists from the rest of the city. The agents aboard the SAAF helicopter pursue and attack a convoy of terrorists crossing the Brooklyn Bridge and eventually down an enemy helicopter escorting them. The agents are then alerted to a request for backup assistance at Battery Park, which the terrorists have used as a beachhead to sneak into the city. Shortly after wiping out the terrorists there, the agents discover a truck with a large missile launcher intended to do great harm to the city and must quickly destroy it. The SAAF commander determines that the remaining terrorists are gathering for a counter-attack at Grand Army Plaza and the agents head there to disrupt it as night falls. With their plans foiled, the terrorists then make their last stand in Midtown Manhattan along with their main leader, which the agents all destroy to save the city once and for all. The agents then return to the SAAF carrier for a party. However, if the player failed to destroy the truck with the large missile launcher at Battery Park, a "bad" ending will play where the SAAF commander will punch one of the agents for their failure to stop the missile from causing great damage to the city.
The player assumes the role of a door gunner aboard a Special Air Assault Force Bell UH-1, who controls an M60 machine gun with unlimited ammunition installed on the aircraft's left side to shoot down enemies throughout different areas of the city. The turret is aimed by pivoting a large light gun controller installed on a fulcrum . As this game is a first-person rail shooter, the player cannot control where the helicopter flies in general and must focus on destroying all enemies in its vicinity and move on to the next area, with the ability to destroy explosive objects to take out multiple foes simultaneously and deal increased damage with headshots. Enemies can attack the turret with rocket launchers, but the player is able to shoot down the rockets to avoid incurring any damage. The player can only take three hits before being put out of action and needing to insert more coins to continue. There are eight levels to complete, divided into two campaigns, one easy and one hard, consisting of four levels each, plus a bonus score attack mode that challenges players to score as much points as possible within a time limit.Most levels end with a boss battle against a large robotic enemy. A second player can join in at any time to assist the first player in cooperative multiplayer, controlling an additional turret installed on the right side of the helicopter, but can only withstand three hits before being put out of commission, like the first player.
When starting the game, players can choose from 3 missions (one of which is locked out when both players are choosing).
Following the successful effort to free the UN headquarters, the SAAF resolves to clear out terrorists from the rest of the city. The agents aboard the SAAF helicopter pursue and attack a convoy of terrorists crossing the Brooklyn Bridge and eventually down an enemy helicopter escorting them. The agents are then alerted to a request for backup assistance at Battery Park, which the terrorists have used as a beachhead to sneak into the city. Shortly after wiping out the terrorists there, the agents discover a truck with a large missile launcher intended to do great harm to the city and must quickly destroy it. The SAAF commander determines that the remaining terrorists are gathering for a counter-attack at Grand Army Plaza and the agents head there to disrupt it as night falls. With their plans foiled, the terrorists then make their last stand in Midtown Manhattan along with their main leader, which the agents all destroy to save the city once and for all. The agents then return to the SAAF carrier for a party. However, if the player failed to destroy the truck with the large missile launcher at Battery Park, a "bad" ending will play where the SAAF commander will punch one of the agents for their failure to stop the missile from causing great damage to the city.
The player assumes the role of a door gunner aboard a Special Air Assault Force Bell UH-1, who controls an M60 machine gun with unlimited ammunition installed on the aircraft's left side to shoot down enemies throughout different areas of the city. The turret is aimed by pivoting a large light gun controller installed on a fulcrum . As this game is a first-person rail shooter, the player cannot control where the helicopter flies in general and must focus on destroying all enemies in its vicinity and move on to the next area, with the ability to destroy explosive objects to take out multiple foes simultaneously and deal increased damage with headshots. Enemies can attack the turret with rocket launchers, but the player is able to shoot down the rockets to avoid incurring any damage. The player can only take three hits before being put out of action and needing to insert more coins to continue. There are eight levels to complete, divided into two campaigns, one easy and one hard, consisting of four levels each, plus a bonus score attack mode that challenges players to score as much points as possible within a time limit.Most levels end with a boss battle against a large robotic enemy. A second player can join in at any time to assist the first player in cooperative multiplayer, controlling an additional turret installed on the right side of the helicopter, but can only withstand three hits before being put out of commission, like the first player.
When starting the game, players can choose from 3 missions (one of which is locked out when both players are choosing).